Lola also returns to support Copen in battle, her main function being the production of EX Weapons, granting Copen the power to use the abilities of the bosses he defeats. Once Overdrive is triggered, bullit dashing is potentially unlimited, but runs on a timer that must be refreshed by colliding with enemies or the ground failure results in an state. (Exceptions: Autochrome and Ypsilon's Aiming Ray attack)īullits have been done away with performing one bullit dash prior to Overdrive (1000 kudos) will expend it and make an sign flash in the middle of the screen until Copen lands on the ground, with a beep noise playing at the start and any time the dash button is pressed. The ability Hyper Guard may be purchased and equipped, reducing almost any damage Copen takes to just 1 as long as he remains still. Prevasion and the Flashfield are gone, forcing Copen to block hits with the Razor Wheel instead. Defeating an enemy will trigger an invisible 5 second countdown, during which any additional enemy killed will reward the player with a 30 kudos Quick Razor bonus. Accessing the skill menu will deactivate the tag. Tagging an opponent with a bullit dash will cause the Razor Wheel to fire homing buzzsaws, much like Copen's old gun's homing lasers (this doesn't cut enemies in half). The large buzzsaw can be launched like a yo-yo after purchasing the ability Boomerazor. The large saw is also capable of blocking the energy projectiles of nearly all common enemies in the game, but only a select few attacks from bosses (actually doing this is very impractical). This large saw holds Copen in place and has a long deactivation time, but can immediately be escaped with the ex weapon Whirling Chopper. Button mashing after the small saw produces a chainsaw swing from front to slightly overhead (also blocks physical projectiles), and mashing again after the chainsaw produces a large buzzsaw, which can be kept spinning by holding the button. Pressing the attack button produces a small buzzsaw which can block physical projectiles, and holding the saw keeps it constantly spinning but massively reduces its damage output. His laser gun, Divider, has been replaced by a new chain/buzz saw melee weapon known as the Razor Wheel, which can cut enemies in half. Dashing on the ground now results in the rocket powered Recoil Dash, which knocks enemies and objects back and normally does not tag, and results in Copen bouncing backwards (how far back can be adjusted with movement). However, unlike that game, which simply imported the gameplay of Azure Striker Gunvolt 2 with minor adjustments, LAiX2 radically overhauls and changes Copen's gameplay system.Ĭopen's armor has changed to automatically switch between two aesthetic "modes" depending on whether he is grounded or performing a bullit dash: the power focused Break-Shift and speed focused Bullit-Shift. I just hope that the next adventure does more to explain the setting of this title, as well as to expand on the areas the series already excels.Similar to its predecessor, Luminous Avenger iX 2 stars Copen as its main player character. For $14.99, you still get an amazing game with Luminous Avenger iX. There’s also the aforementioned Special Missions, which are basically remixed forms of stages with harder boss fights. Those who like to tinker can unlock a lot of customization options, and truly hardcore fans can try and get an S+ for each stage. While I didn’t succeed in unlocking any new endings, there is still a bit of replay value. I managed to beat the entire game in a little over 3 hours, though I spent another 2 and change to try and find a secret ending. Perhaps that’s because the last game had two protagonists instead of just one, but regardless there should have been something more to keep me playing. The plot left more questions than it answered, and while the combat was definitely a lot of fun, I wanted more of it. I did truly enjoy Luminous Avenger iX, but I can’t help but feel it wasn’t consistently awesome in every regard.
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